After After Serenity
December 8, 2007
The After Serenity sessions are set for 2 – 3 nights, so the CP crew should be able to squeeze in a couple sessions of something else before year’s end. I’m hoping we can play Cat and perhaps Primetime Adventures (PTA).
PTA should last into January. I’m quite excited about the game. I’m not sure how we’ll play cards over Skype (that’s the method used for conflict resolution instead of dice. If we don’t have a deck to use online somehow, then we’ll need to use actual physical decks, and that throws off probabilities since that’s three decks, not one.
Norwood mentioned he’d like to play something not centered around war or battle, and that sounds peachy to me. Since we haven’t done our “pitch session” (that’s where all players and the GM, or Producer, create the campaign together), I have no idea what we’ll end up playing. Man, I really wish I knew what we will be playing!
After Serenity (late Nov – Dec 2007)
December 6, 2007
This December 2007, the Canon Puncture crew is playing a module Common is creating for the After Serenity setting. Our PCs are former crewmates of a transport ship that was lost in a card game. Norwood is playing an engineer, Orklord is playing the pilot, and our guest player is playing the captain.
In the first session, we began on a derelict spaceship where we landed a job acting as “security” for a battered old Firefly class transport as it delivered goods to a dustball planet. No, the Firefly didn’t have Mal or Jayne… or sadly, Inara.